There’s a reason I tend to not watch Nintendo Partner Directs.

2025/7/31

Long story short, it’s less motivating to get up at early-o’clock to see a bunch of stuff that’ll mostly end up on other platforms anyway. Now if Super Duper Mario Pooper gets announced for the New Switch 2 OLED Lite or whatever then at least that’s a little more interesting. General usual pessimist online opinion on this latest video thing seems to be that it’s so garbage the Switch 2 is now the Wii U 2, and with being the U2 edition of the Wii U, it forcibly downloads the entire U2 discography before allowing people to use it for games, because Nintendo is also Apple. Never mind that at least there’s a proper reason to check out the Switch 2 now and it involves bananas. Then again, the Wii U is where Splatoon started and that’s been a recurring hit.

I can only really think of two interesting things I saw from skimming over someone else seeing the video, and that’s a new Katamari game as well as some game about a rat with a physics frog backpack, though in either case I’m not exactly hyped as I’ve just been playing game releases with a wait and see kind of attitude as usual. For some reason they decided that their highlight gimmick game was going to be this very indie campfire simulator thing that just has this weird implementation of having people’s face images being blown up really huge on circles standing in for other people doing the co-op fire thing. I’ve already played a fire simulator though and it’s called Little Inferno. And at least you get to burn things other than just wood in that. Also the usual yearly suspects showed up like Just Dance and both of EA’s footballs. Plus Square Enix keeps insisting on having all their new non-huge-budget stuff be in their probably trademarked and patented HD-2D style and are just cranking those out now. It was neat at first and it’s still a decent presentation, but now it’s looking more like they’re using it for a cost-saving measure to get more than one game out every few years. Maybe single-handedly flooding the market with retro style RPGs a bit like in the 16-bit era except those at least came from a few other major sources back then. Now it’s mainly Square Enix and indies. And whatever the main Pokémon RPGs count as maybe.

Of course it also seems that most if not all of the games shown there that will get a Switch 2 version on store shelves will be the Microsoft/Activision style “game key cards” that people online hate but will eventually get over, outside of those who actually care about this sort of thing, before the companies do away with any kind of physical versions period, again outside of special orders for “enthusiasts” that they can keep ramping up the price on just like how anime box sets can cost already. As far as these types of releases, I wonder if libraries will bother stocking them, for libraries that do carry video games. They probably already plan to stock whatever the latest non-data-having disc copies of Microsoft and Activision games have been eventually, and those pretty much led the way for Nintendo to run down that path further in addition to higher game prices.

Really they’re just the last desperate attempt to break gamers out of the habit of complete enough physical versions by presenting poor options for physical copies to publishers, either this cheap-ass placeholder chip or drop some serious cash on one specific storage size that’s probably either too big or too small on average. That’s what they’re using their hold on console-specific media for this time, not just for “quality control” reasons like has been said since the 8-bit days. And this is as if the general populace wasn’t being driven that way anyway with the increased push for “live service” garbage that publishers see as money printers because of the rare occasions those actually work. There were also some differences on what games got what versions on what consoles shown in the video, as some games were apparently planning to get classic Switch physical copies but were digital only on the sequel console, but who knows if those chips will be the “download required” proto-key card things. There were shades of this plan being a potential thing for the classic Switch already, it’s just that now the smallest size on the sequel console is effectively zero instead of something that could actually fit a typical indie game at least. And even so, Nintendo themselves are at least willing to put the whole games on the cards for now. They probably get a steep discount buying cards from themselves.

On a random note, GOG has this thing called the “dream list” where people vote on what games they want GOG to put on their service as probably a straight port that mostly works, which so far has had a number of old PlayStation games possibly having some existing obscure PC port. Apparently someone botted the votes on Digimon World, because there’s a notable demand for it, also given that game did eventually get some kind of remake and sequel to it that weren’t just the random games localized elsewhere as Digimon World numbered sequels, though one of those is Japan-exclusive. But how do we know that wasn’t just the Digimon themselves getting into the system trying to send some kind of message, whether or not it had anything to do with the game specifically? Probably a thought that people here and there on social media noted already but I don’t really use that so yeah.

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